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Role: Assistant Creative Director, Producer, Writer, Set Designer, Senior Community Manager, Volunteer Coordinator, Olfactory Set Dresser
For: The Latitude Society by Nonchalance
The best write-up I’ve found of what this genre-bending project entailed for the community is this first-person account by Jessica Lachenal.
Another excellent perspective piece can be found by Lydia Laurenson, where Laurenson discusses the challenges and critiques of the Latitude as an experimental commercial endeavor.
Origin Fable:
Created, edited, and audio engineered by Uriah Findley, told and taught by Kat Meler, advised by Kerry Gould, special thanks to Alexei Othenin-Girard, animated by Tomfoolery, book design by Carolee Gilligan Wheeler, programmed by Issac Kelly, wired by Bill Giles, carpentry by Joe Ertl-Reich, Dixie Briggs, and Ian Homes, directed by Jeff Hull, retold, adapted, and retold by the community members of the Latitude Society: https://youtu.be/EAazLmTcmb0
”Like a circle. . . A book must be closed.”
Role: Assistant Creative Director, Producer, Writer, Set Designer, Senior Community Manager, Volunteer Coordinator, Olfactory Set Dresser
For: The Latitude Society by Nonchalance
The best write-up I’ve found of what this genre-bending project entailed for the community is this first-person account by Jessica Lachenal.
Another excellent perspective piece can be found by Lydia Laurenson, where Laurenson discusses the challenges and critiques of the Latitude as an experimental commercial endeavor.
Origin Fable:
Created, edited, and audio engineered by Uriah Findley, told and taught by Kat Meler, advised by Kerry Gould, special thanks to Alexei Othenin-Girard, animated by Tomfoolery, book design by Carolee Gilligan Wheeler, programmed by Issac Kelly, wired by Bill Giles, carpentry by Joe Ertl-Reich, Dixie Briggs, and Ian Homes, directed by Jeff Hull, retold, adapted, and retold by the community members of the Latitude Society: https://youtu.be/EAazLmTcmb0
”Like a circle. . . A book must be closed.”
Arcade murals by Joshua Mays
In-person invitation ritual.
Discreet street-level entrance.
Subterranean quarter-scale library with self-reading book.
Carpentry: Joe Ertl-Reich
“They worked together. They worked all night.”
Automated animation projection.
(You can find full video and credits in the page description to the right>>)
Live prop: sazerac bottle.
Graphic design and production by the wildly talented and skilled B. Andreina Prado.
Copy and dressing by Kat Meler.
A player and a projection-mapped statue discuss the future.
Vintage arcade games programmed with in-universe custom animation interleaved with live original gameplay.
Jungian sandplay in a ninth story secret beach in an office building, complete with one ton of sand and automated day cycle (shoes at the door, please).
3-D printed artifact tucked in amongst 1,000+ curated Jungian sand play objects. (Toys. It’s A-OK to call them toys. We got grown-ups to free-play in a dream sandbox full of toys. <3 )
Bringing strangers together through collaborative storytelling.
(“The city was dying…” “…but we found a way to help…”)
[redacted]